The ship's energy source.
This Node will allow you to change your ship's Energy capacity, regeneration, overcharge capacity, overload duration, reload speed, and overload protection.
The Primary components (see Hangar) in this Node grant you the Reload ability (usually).
This Node is largest in Casters and Arsenals, medium-sized in Rogues and Grapplers, and small in Fighters.
Primary Power Hub Edit
All primary power hubs increase energy capacity, energy regen, and energy overcapacity. Some may also modify other attributes.
Energy capacity is the amount of energy your ship can normally hold. It's the blue bar in the upper left side of the HUD. When launching, your ship starts with a full energy bar.
Energy regen is how fast you regain energy.
You can gain energy over the normal energy capacity. This extra energy goes into energy overcapacity. It's shown by a brighter blue bar overlapping the normal blue for energy. Your ship will also have lightning arcing around it. A ship with extra energy is Overcharged. Some abilities only work when your ship is Overcharged; most of these abilities belong to Casters.
If the energy bar fills up twice, then your ship Overloads. Your hull is damaged and your ship shuts down as the extra energy is vented. Once the overload state is finished, your energy will be at the normal energy capacity again. Some equipment increases the damage that overload does. This added damage is additive instead of multiplicative. For example, the Long Cycle Power Hub will add 8.89% to the base overload damage of 35% to get 43.89%.
Most primary power hubs grant the Reload ability, which resets your energy to the normal energy capacity maximum. Some may also increase or decrease the time needed to Reload.
A ship with no power hub has base Energy Capacity 75, Energy Regen +0 p/s, Energy Overcapacity 50, Reload Time 1.5 seconds (but cannot Reload), overload duration 4 seconds, and overload damage 35%
Your Reload time can never go below 0.75 seconds. It is possible to give yourself negative Energy Regen, which will cause your ship to lose energy over time.
|Name||Equipment Tag||Size||Energy Capacity||Energy Regen||Energy Overcapacity||Reload Time|
|Basic Power Hub||POW-1P-MS||1||+139||+4 p/s||+56||+0.44 seconds|
|Long Cycle Power Hub||POW-2P-MS||2||+439||+3.16 p/s||+88|
|Short Cycle Power Hub||POW-3P||3||+154||+17.7 p/s||+246|
|Advanced Power Hub||POW-3P-MS||3||+286||+8.23 p/s||+114||+0.49 seconds|
|Twin Cycle Power Hub||POW-4P-MS||4||+562||+1.62 p/s||+225||-0.45 seconds|
|Buffered Power Hub||POW-5P-MS||5||+356||+17.97 p/s||+1426||+2.33 seconds|
|Volatile Power Hub||POW-6P||6||+126||+36.27 p/s||+101|
|Ubertank Power Hub||POW-6P-MS||6||+838||+24.14 p/s||+1341||+2.78 seconds|
|Name||Overload Duration||Overload Damage||Cruise Speed||Mass||Reload?|
|Basic Power Hub||Yes|
|Long Cycle Power Hub||+0.44 seconds||+8.89%||Yes|
|Short Cycle Power Hub||+0.61 seconds||+12.29%||No|
|Advanced Power Hub||Yes|
|Twin Cycle Power Hub||+0.4 seconds||+7.91%||Yes|
|Buffered Power Hub||+0.97 seconds||Yes|
|Volatile Power Hub||+0.58 seconds||+11.59%||No|
|Ubertank Power Hub||-55.61 m/s||+13.59 Mg||Yes|
Power Hub Parts Edit
Power hub parts can increase the primary power hub's performance or provide additional abilities. Each of these use one slot.
Unique Parts Edit
Only one copy of these parts can be equipped at once.
|Name||Equipment tag||Reload Time||Energy Regen||Ability|
|Reload Speed Module||POW-1U||-0.44 seconds|
|Overclocked Reload Speed Module||POW-1U||-0.89 seconds||-4 p/s|
Component Parts Edit
These parts can be equipped any number of times.
|Name||Equipment Tag||Energy Capacity||Energy Regen||Energy Overcapacity||Reload Time||Heat Delta|
|Thermal Energy Regen Module||POW-1C||+6.67 p/s||+0.15 seconds||+1.11 p/s|
|Overcharged Capacity Module||POW-1C||+222|
|Energy Regen Module||POW-1C||+5.33 p/s||+0.15 seconds|
|Energy Max Module||POW-1C||+185||+0.15 seconds|