Energy Barrier Emitter

Energy Barrier Emitters example

Ability Attributes
Equipment Tag HWP-IU-PR
Type Support
Activation Active
Size 1
Cooldown 15 seconds
Charge Time
Base Payload 5
Energy Consumption 60
Heat Generation 10
Heat Consumption Unknown
Tags <Area of effect ability> <Projectile ability> <Laser ability>
Additional Passive Unknown

Deploy a beam, 2000 meters in length, that acts as a barrier against enemy projectiles and lasers.

Passing through a High-Frequency Barrier doesn't affect hulls, but its shrill ring will make you wish you had a Valorph's ear-sphincters.


The beam will expire after ten seconds.

A few weapons, like the Rail Gun, Titan Beam, and Ghost Rockets, can penetrate the barrier.