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Messier-Six Swarm



Messier-Six Swarm example 2



Ability Attributes
Equipment Tag AWP-1U-PR
Type Hostile
Activation Active
Size 1
Cooldown 4 seconds
Charge Time
Base Payload 20
Energy Consumption
Heat Generation
Heat Consumption Unknown
Tags <Projectile ability> <Homing projectile ability> <Rocket ability>
Additional Passive Unknown


Fire 6 guided missiles at target, dealing 75 damage each.

This used to be the Messier-Five Swarm, until a Skwell jokingly asked a Centrian pilot why he was firing five missiles at once. Why not six? Since then, a Skwellachi law has made it illegal to question a Centrian about the number of missiles, rockets, or mines he fires. The penalty is quarter-liquefaction, a poignant deterrent that has retarded the advent of the Messier-Seven Swarm.

Notes[]

The missiles can be a bit independent in their targeting. Even if you have an enemy selected, one or two will tend to seek their own targets.

If an enemy being tracked by the missiles is destroyed, the missiles will lock on to new targets by themselves.

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